Blog Day 4


3 Major features left before focus on polish & look/feel:

  1. if you die with no available targets, the tyrant resurrects.  
  2. show ? mark for boss until seen, then show splash with their abilities
  3. Only show combat messages for things you can see (including target seen but not attacker)

Accomplished in day 4:

  • X. after posses you are maxHP * 1.5 or some modifier, minimum hp of 150 ish
  • X. Impale should come with you when you infect an enemy.
  • X.     redraw on infection (fov function)
  • X. If they posses the final level boss, what then?  maybe only allow posess at low hp/dead, then allow descend
  • X. make mapgen create large rooms.  swarm the tyrant 
  • X. FOV, ai that reacts only to players it can see. different vision per character
  • X. implement sight range for various characters
  • X. Don't let possess wesker, and require most enemies to be weak <30% hp to possess
  • X. Spawn enemies only outside explored/lit areas. stop spawning when boss killed
  • X. Make trash mobs better when controlled by the player
  • X. Swich to ability icons.  grayscale on cooldown with cooldown remaining overlayed
  • X: level/wall colors differ for each locale.  make sure all foreground colors are visible
  • FIXED monsters don't move when they charge
  • FIXED chimera's have grenade launchers - why?  Thought i saw a zombie doing it too
  • FIXED don't show 'you take damage from...' when it's a monster hit by other monsters
  • FIXED abilities generated by the player don't put correct text in the log
  • FIXED Some attacks throw an exception DamageAction this.actorSource from Zombie's Grenade Launcher!
  • FIXED got an exception while moving I think we fixed with a return
  • FIXED? don't let enemies have a turn on infection
  • FIXED: need to redraw targeting cursor over FOV when first entering target mode
  • FIXED: abilities triggering after mobs take turn


Day 4

Day 3



Day 2



Day 1


Files

dist.zip Play in browser
Mar 07, 2019

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