Blog Day 4
RERL » Devlog
3 Major features left before focus on polish & look/feel:
- if you die with no available targets, the tyrant resurrects.
- show ? mark for boss until seen, then show splash with their abilities
- Only show combat messages for things you can see (including target seen but not attacker)
Accomplished in day 4:
- X. after posses you are maxHP * 1.5 or some modifier, minimum hp of 150 ish
- X. Impale should come with you when you infect an enemy.
- X. redraw on infection (fov function)
- X. If they posses the final level boss, what then? maybe only allow posess at low hp/dead, then allow descend
- X. make mapgen create large rooms. swarm the tyrant
- X. FOV, ai that reacts only to players it can see. different vision per character
- X. implement sight range for various characters
- X. Don't let possess wesker, and require most enemies to be weak <30% hp to possess
- X. Spawn enemies only outside explored/lit areas. stop spawning when boss killed
- X. Make trash mobs better when controlled by the player
- X. Swich to ability icons. grayscale on cooldown with cooldown remaining overlayed
- X: level/wall colors differ for each locale. make sure all foreground colors are visible
- FIXED monsters don't move when they charge
- FIXED chimera's have grenade launchers - why? Thought i saw a zombie doing it too
- FIXED don't show 'you take damage from...' when it's a monster hit by other monsters
- FIXED abilities generated by the player don't put correct text in the log
- FIXED Some attacks throw an exception DamageAction this.actorSource from Zombie's Grenade Launcher!
- FIXED got an exception while moving I think we fixed with a return
- FIXED? don't let enemies have a turn on infection
- FIXED: need to redraw targeting cursor over FOV when first entering target mode
- FIXED: abilities triggering after mobs take turn
Day 4
Day 3
Day 2
Day 1
Files
dist.zip Play in browser
Mar 07, 2019
RERL
An XRL based on Resident Evil for 7drl2019
Status | Released |
Author | samspot |
Genre | Adventure |
Tags | Seven Day Roguelike Challenge, Roguelike |
More posts
- Blog Day 7Mar 10, 2019
- Blog Day 5Mar 07, 2019
- Blog Day 3Mar 06, 2019
- Blog Day 2Mar 05, 2019
- Blog Day 1Mar 04, 2019
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