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Blog Day 7
March 10, 2019
by
samspot
This is the end of day 7 and the final version for 7DRL. Fingers crossed that there are no last minute terror-bugs that rear an ugly head. This was a really great project but i am tired. I might stic...
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Blog Day 5
March 07, 2019
by
samspot
A lot of new look & feel and interface improvements today. Modals on death and victory, and a new UI based on RE1 Inventory. Large amount of time today on look & feel. Other notable features tod...
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Blog Day 4
March 07, 2019
by
samspot
3 Major features left before focus on polish & look/feel: if you die with no available targets, the tyrant resurrects. show ? mark for boss until seen, then show splash with their abilities Only sho...
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Blog Day 3
March 06, 2019
by
samspot
I was afraid to implement ability targeting and today I finally went for it. It actually went very smoothly! I was able to get Charge & Grendade Launcher working properly, and I even got the AI to u...
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Blog Day 2
March 05, 2019
by
samspot
I did a video blog at the end of coding today which you can find here: https://www.twitch.tv/videos/390572985 You can also see the video introducing the start of the project here: https://www.twit...
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Blog Day 1
March 04, 2019
by
samspot
I got a late start due to a busy weekend but put in about 7 hours. I'm about equal to the furthest I've made it on any prototypes in the past. I thought it would be fun to stream it so I could have...
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